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>Utilizes the battle system to the fullest extent, with modes that not even the stadium games dared to touch (only the Battle Frontier even comes close)
>Required to earn the rental Pokemon rather than just get them handed to you, adding a sense of progression (albeit mostly limited to postgame which should have been done differently)
>Battle ranks scale the difficulty accordingly, making it worthwhile to do each battle style more than once
>The single best character customization in the series
>Sublime presentation of the battles, the animations and transitions are literally faster than SWSH despite being meant to sponge up more time
>Interesting connectivity to the main series games with tangible rewards that can be earned and sent to them
>All of this in a rushed hackjob $60 package
Imagine if they actually had development time on this game. What's SWSH's excuse again? There's no doubt the next Gen 8 titles will be objectively better than Sword and Shield and yet they will hardly sell as much.
With the way things are now, anything that isn't Sword and Shield will be deemed as a failure in comparison by sheer profits alone. They're going to be forced to actually take feedback or desperately grovel for a gimmick that will bring the normies back. Nothing will ever be brought to the public eye as much as Sword and Shield was.