>>36918731This is how:
>Prodigious use of CharmCharm was a godsend for something with non existent physical defense; just using it once would make most physical attackers unable to twoshot Pichu. Plus it saved a ton of money and stress at a point in the game when I didn't have access to Veilstone department store.
>Nasty PlotAfter a point, Pichu got to a point were it would outspeed anything that didn't have a significant speed stat so I could set up a Nasty Plot or two and sweep trainers with Thunderbolt.
>Constant level managementBecause Pichu was a traded pokemon, I had to dodge trainers left and right to keep Pichu from disobeying me.
>Seismic TossSince Pichu was constantly overlevelled compared to every enemy pokemon, Seismic Toss would twoshot anything that didn't have a high base HP. This is also the reason why Pichu was a traded pokemon since Gen 4 doesn't have any move tutors for Seismic Toss.
>Assloads of luckFor the first half of the gym fights, they ultimately came down to me getting extremely lucky in getting Pichu to attack or my opponent not attacking but luck is not something I have a great deal of so the fights against Roark and Gardenia both took at least 20 tries before I beat them.
>A surprising lack of strong special attackersI noticed during my run that there were very few strong special attackers, I never needed to use a single x SpDef until Candice, and the only times I was worried about special attacks were Gardenia, Fantina's Mismagius, Candice, Bertha and Cynthia