Quoted By:
I'm debating on making same-priority moves carry out regardless if the pokemon is brought to 0hp before it's turn comes up. What do you fags think about it?
>Glass cannon uses close combat on aggron
>aggron loses all HP, glass cannon loses defense
>aggron uses heavy slam, despite being 0HP as it's the same priority as close combat
>glass cannon loses all HP
>both KO
whereas
>glass cannon uses mach punch
>aggron is KO'd, doesn't get to use heavy slame since it's lower priority
The purpose of this is because
>curb the overreliance on speedy glass cannons without removing their role as assassins against important targets
>give middle-of-the-road stat spread pokemon a better niche to fill
>double KO's are kino