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It looks nice but not comfy. Everything looks like pixel art that is really stylised and doesn't pop.
Pic related has a good style imo. The seams of ground textures at mountains could be improved to read elevation, shadow, and material better; the bridge should not be so pillow shaded; however, for the most part everything is a natural approximation of the real thing in a way that the graphical paradigm can express effectively. The colours are all extraordinarily well-matched to suggest both a saturating light source that is diffused by the assets in a regular way. The mapper's limiting the number of unique assets allows each asset to have a continuing role in the map that is relevant to the player, with the exception of the windmill whose movement permissions are probably non-intuitive due to the hexagonal base, and the back of the fence that cannot be touched by the player but blocks movement. The correction of these flaws would contribute to the "comfiness" of this map which is already very legible.
These maps don't seem to really value clarity or the suggestion of permeable, living space. They look like medium-quality maps that provide for their many art assets little nutritive content to a player.