>>42224285OR/AS' changes were astronomically less subtle and thus not very accommodating to the legacy of the titles they remade. Throw in the then developing trend of the games being dumbed down in terms of difficulty, and you have a very unremarkable set of games that fell rather flat as for what they were supposed to be. I enjoyed AS, but to say it lived up to the years of brewing hype over the fabled return of the "Hoenn trumpets" would be a lie. Gold and Silver needed almost nothing to improve them and that was taken into acute account when designing their remakes. It doesn't add or take away in detail, but simply brought them up to the specifications that were hardware standard for the series in that era with minor adjustments for quality and modernity. If they want the love for the next set of remasters to be unanimous, they'll remember what made Heartgold and Soulsilver so effective in this regard, but with the requirement of arbitrarily including the new generational gimmick, the higher ups "intended" direction for the audience as of the late couple of generations and the flat out inability to branch out or even just allow for a proper development schedule, I realize it's moot. Now I sit here awaiting the remakes of Diamond and Pearl, but rather than doing so in thrilled anticipation, it's in dread and angst. If the general consensus all around were to be that OR/AS pales in comparison to a set of remakes that came out two generations prior, then a set of remakes to release two generations after THAT would logically follow the same trend with all negatives kept in mind, and I'm deeply pained that such a concept even exists in such an age of advancement. Greed and laziness are cancers unlike any other.