>>56307146>Subjective stuff worth discussingFeel free to disregard this section entirely if the mode isn't fully implemented/tuned/tested, but simply put, I think either the hardmode is too easy or it shouldn't be naming itself in a way that alludes to Radical Reddit as it definitely sets the wrong expectation for what I'm in for when I pick the mode. I'm not asking for full-on kaizoshit, but this felt very easy to me and for a significant portion of the fights lategame Greninja either solo'd or dealt with all but their last mon by himself. I didn't whiteout or reset a single time in this playthrough nor did I use any items in battle (I'm not even sure if you can?). I don't think it's unreasonable to ask for the major bosses to have a full team of 6 on hard mode and make the later ones scale to level cap. I always felt like I was ever so slightly overleveled which is fine for the random route trainers, but I'd have appreciated it if the bosses uniquely took that advantage away without being an all-or-nothing thing by making everything scale.
picrel, the Greninja set that buckbreaks this game after he fully evolves. Bold nature naturally rolled, and no effort was put into EV training.
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