>>50175119it's a very self-defeating mindset*
>>50171551>>50175119To bounce off of this, if you just wait around for Wilds to be "finished" (I'm not sure that they have a set stopping point), you'll be pretty disappointed in it as an engine. I think it has some great ideas and is a really cool execution of the concept, and even has some technical merit on top of that, but it's currently a clunky and shoddily-made engine, and that won't change without some major refactoring that's currently not happening.
Here's another example of something that's just not quite right: in Battle.java, the item type being used is determined purely by its name, and if the name contains "ball", it's a pokeball of some sort. If you or I were to add some item to the game that had "ball" in its name (maybe balloon), it would be treated as a regular poke ball (when selected in battle) since it doesn't match any conditions out of this wall of if-statements in picrel, and poke ball is taken to be the default. As much as I'm not a fan of object-oriented programming, when the alternative is a wall of if-statements and string matching, a poke ball class from which new kinds of poke balls can be derived would go a long way in making this usable in new contexts.
So if you anons actually want to use Wilds for your own fangames in the future, and I do really think there is some potential there, then you should be proactive about it and badger the devs about releasing the source.
>>50175344That could be it too I guess. I'd have less respect for that, it's kinda retarded to care about a monopoly on free fangames. The more the merrier imo
>>50175078Check out Emerald Enhanced maybe, it's a decmop hack of Emerald and has some dating elements.