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/vp/ in general focuses too much on the raw type chart, and too little on the actual battle gameplay.
>only focusing on the raw number of weaknesses and not on whether it's coverage that you will actually encounter frequently or something that you will only see as STAB. Ignoring resistances in general, except on Steel types. Completely ignoring neutral coverage for offensive types.
>mostly ignoring non weakness/resistances interactions, such as the Grass immunity to powders or the ability of Poison types to absorb Toxic Spikes
>ignoring the offensive attributes of moves associated with a certain type (i.e. Knock Off) as well as the negative attributes (such as Outrage/Draco Meteor) that make a type better/worse offensively than it appears on paper
>buying too much into playground memes (Grass, Poison, Psychic (post gen 1) are shit)
>pretending Pokémon aren't a sum of their parts and making up excuses when they are faced for example with a good Grass type (it doesn't count because it has a secondary type/a powerful ability/a good movepool/good stats). Conversely, making up the opposite excuses for things such as bad Fairy types.
>using the type chart to choose coverage moves, not paying attention to the actual metagame threats nor to the power of your STABs or other moves (running Poison Jab on Conkeldurr or Garchomp "to hit Fairy types"). Likewise, always running (or wanting to run should it not be accessible) both STABs even if one isn't that useful, such as Play Rough Tapu Bulu.
>not realizing it's possible to survive unSTABbed supereffective attacks from certain offensively weak Pokémon (I.e. bulky Waters using Ice Beam against Dragon and Grass types).