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>Awkwardly traverse a dungeon with arcane movement and a boring, repetitive combat system
>Fill up your pockets with useless crappy items that you're never going to use
>Sift through endless menus
>Try to determine if you're actually making any progress or just running in circles with the vague sensation that you're missing something very important
>Try and muster some kind of emotional response to dialogue clearly written with the game's very young target audience in mind, which you would normally ignore if you hadn't been assured that "the story is what sells the game, bro!"
>Cringe when you realize that the devs paid no attention to the fact that Pokémon have actual personalities according to their Pokédex entries and instead wrote fanfic templates over them
>Slowly come to grips with the limitations of being allotted one shitmon, an equally shitty partner, and several worthless commons
>Think about all the fun you could be having forming a team of actually good Pokémon that you like, having a real Pokémon adventure
>Remember that you dropped $60 on this game and that your guilty sunken-cost fallacy-driven mind obligates you to at least try and have a good time
>The cycle continues