>>41350357You already have. You posted a screenshot of a mesh. It looks like that because the Viewport Shading is set to Solid.
More info here:
https://docs.blender.org/manual/en/latest/editors/3dview/controls/shading.htmlEach model is made up of several meshes. You've already imported the model into the program correctly. You should be able to switch Viewport's Shading to view the textures(assuming that you got the model via Switch Toolbox and not the 3DS Max script.)