>>35127266That's GS' way of making the stages harder, just pump things' HP to the limit and reduce the moves. That's why the UX stages seem rather lazy in a sense, just slap a x3 on everything and call it a day. On that note from stage UX 300 or so things seem to get really nasty, so really considering on investing on all Final Effort mons to keep things itemless as much as possible whenever I get to that point, otherwise those HP numbers are insane to dent with so few moves.