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Gym Rework 1/2:
>Players have a preset team tab where they are allowed to create a 3 Pokemon monotype team for each type, no duplicates, and only 1 legendary allowed in the 3rd slot.
>At midnight each night, all gyms reset and RNG a new type for the day. Each Gym becomes the color of the team who trained at the gym the most the previous day. The highest gym badge scored player from that team who trained at the gym the previous day becomes the gym leader. Their preselect team for the corresponding type will be garrisoned with the 3rd slot ace being the Pokemon floating above the gym on the map.
The remaining 6 slots are filled by the next 6 highest rated players on that team from the previous day. Their 1st slot on their preselect team for the corresponding type (non legendary) is garrisoned.
>Garrisoned Pokemon are no longer "stuck" and unusable to the players. They also no longer decay. Gym displays go back to the OG style with platforms and trainers standing next to their Pokemon on each platform. The gym leader stands on top with their team.
Training:
Players (including players on the team that "owns" the gym) can challenge a gym similiar to the current system. The 1st time they train at the gym, each garrisoned pokemon they defeat gives 250 dust, 250 exp, 1 candy, and 1 XL Candy for their garrisoned pokemon. Subsequent challenges grant 100 dust/exp and 1 normal candy with a 10% chance of additonal XL candy. Defeating the Gym Leader for the first time grants 10 pokecoins, 1000 dust, 1000 exp and a Gym Badge of the corresponding type.