if you replaced 'readable' with 'playable' that would describe this entire game very accurately
>>55871728>>55871751yeah, the roadblocks in both games are literally just huge lines of NPCs, often comically long (sometimes 20 or more) blocking large gaps in space, in this game he managed to figure out how to do "player character says i can't go to the next place yet"
>>55871791the problem is that HM obstacles aren't very interesting (mostly because all of them are just 'click A to get through this part') and also HM items on this engine are probably rough to code, and you need to have the player follow your amazing plot instead of having any kind of freedom, so you get this shit