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Team must have:
>4 dual-typed and 2 single-typed mons
>1 single-evo, 2 two-evo and 3 three-evo mons
>no type repetition (only base permanent forms count here, for example using both Mega-Altaria and Clefable is acceptable, but Rotom-Wash and Swampert isn't)
Weaknesses/Resistances are subjective because there glass cannon mons that can't take hits at all, Instead I just try to have counters to common "threatening" mons
Also:
>number of mons on each stage of the game must match the rival's
>no items in battle if npcs don't use them as well
>if npcs do use items, I'm allowed to use 4 of them on the active mon (so no healing inactive pokemon and no reviving)
>if I can't change natures/evs in-game, I treat my mons as if they're supposed to have 0 IVs and -10% in each stat