>>42513485Idk what you mean by roleplaying because I'm talking about art direction and design. In the newer games the models feel very static by not being animated well. The older 2D games had to make up for the fact they were only presenting a pixelated image by having images that conveyed motion. The two older sprites in pic related make for much more dynamic avatars and relay a better sense of combat then the static 3D models next to them. There is a level of suspension of disbelief in both but as
>>42513517 said, it does make it a little easier to accept the discrepancies from a game you know has a lot more limitations.