Quoted By:
>Miyamoto: I’m actually not really involved with Pokémon 2 yet. Since the first games were released, I’ve been busy producing for the Nintendo 64.
>Tajiri: We’re currently fine-tuning all the Pokémon we made. We designed more than 200 Pokémon for the first games, then whittled them down to 150. This game will exceed 200 Pokémon, but we already have over 350, which leaves me wondering which ones I should keep.
>We frequently run company-wide popularity polls. We’ve only settled on 4 things that we’re going to be making for Pokémon 2. In the game world, there’s a magazine about Pokémon called Pokémon Genre. If you investigate the bookshelves in the game, you can find copies of Pokémon Genre and read the articles published in it. About why Slowking is the way he is, for example. That way you can learn things while you’re playing.
>As for the Pokédex, we tried making a number of different prototypes with different functions. In order for an electronic organizer to be useful, it has to be able to increase your knowledge, right? We thought up several ideas, such as being able to search Pokémon by name and categorize them by type, but I wanted to combine all these features into one. We’ve added new functions, of course, but I think the end result will be convenient and lighten the users’ burden.
>The way we’ve approached things is to develop whatever we want without paying any heed to how much memory is available, cutting down on Pokémon we can’t fit in later on.