>>38971448I would love that. I think they would need for it to code strategies such as "stand your ground", "attack relentlessly", "protect me", "flee", "do whatever you want", like they do for CPU controlled characters in other ARPGs.
The thing is that the trainer should be able to take hits and to partake in the wild battles, so you have to protect mutually when you adventure on the wild. To really feel you need to run as fast as you can from a Bewear or a Gyarados.
They can split the mainlines between an experimental ARPG game and the traditional games, more or less like Nintendo does with the Mario series.