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>Maps use gray luminance values from RBMap default color scheme.
>Sprites use gray luminance values from pret/SameBoy.
>Capsule Monsters logo uses an entirely different luminance set, indicating it was not ripped with possibly pret tools or RBMap
>And said luminance set does not match any emulator/tool that supports grayscale, not even VisualBoy Advance, Gambatte, VGB, YY-CHR, etc.
Now what?