>>36737330>>36737392To continue, let's talk about different or smaller areas of failure.
Double battles were completely revamped in Emerald to be more organic. In RS, double battles were always scripted and the opposing trainers always only had one Pokémon each. In Emerald, on top of scripted battles you could have organic doubles where two trainers met your eye at once. Trainers combined their entire teams in this case and you could find some doubles where you fought four or rarely even five 'mons. You could also sometimes engage them individually for two single battles if you felt the need to avoid a double. It gave the player more obstacles but also more choice in tackling those obstacles, and the changed mechanic was so good it was retained in DPPt and HGSS.
ORAS copypasted the RS method wholesale completely ignoring Emerald's improvements. All doubles are scripted, and all doubles trainers have one 'mon each. The only exceptions are the laughable horde trainer battles and Steven's multi battle in ORAS.
Now let's talk about that multi battle. The Mossdeep takeover is one of the only bits of Emerald content to be adapted in ORAS, along with the (actually decently adapted) Champion battle against Wallace and the (very terribly adapted because Zinnia) Sky Pillar being a plot event. In Emerald, Steven brought three Pokémon matched with the opponent and your opponents had one of the only full teams in the game, making it a 9v6 if you had a full team, almost even. In ORAS, despite this taking place in a LATER part of the game and being technically optional, they BUFFED Steven to a full team of six at a higher level than the opponent and REMOVED three of the opponent's Pokémon. It is just about impossible to lose this fight. I fucking tried to lose on purpose by only attacking Steven's team and he managed to beat the enemy by himself singlehandedly despite that. It's the best example of ORAS nerfing the difficulty in an unsatisfying way.