https://mega.nz/#!In4Gxa5J!dlUWUxgEhlHH1NkdaRBa2Q8-UzHvFe7fk2NZ3PQB_2UHey /rheg/, playtest my game for me.
I've added a few bugfixes since last time. The game is in a fairly completed state, with two routes, a tournament arc, and a gym being playable. A few hours of content by my estimate.
>>40062561>going into the Bag menu and then backing out without using an item gives you the "items are banned" message, even during wild encountersUnintentional but don't honestly know how to fix. Will try and get that patched up in time for episode 2.
>Trainer battle music did not kick in until the climax fightIntentional. Getting the music just right causes a lot of unfortunate mixups: I have to manually script the field music to override all other music every time you enter an area. Just setting wilds and trainers to have no battle theme will cause the overworld theme to restart every time you exit battle, which sucks because of how often wilds and trainers appear. You'd never get to hear the whole track.
>The foreman back at the start of the route claims he gives you an item after defeating the lazy hikerThe "gift" he's referring to is the stairway to the Mawile event, since he's making the lazy hikers build it for you. I could make that line of dialogue a bit more clear.
>I can't believe you'd ever be so modest about this, I'm loving your work so far.Appreciated. Thanks for checking it out and giving me the feedback.
>After catching the Mawile, its field sprite remains and starts moonwalking into the abyssI forgot to have the event remove itself when you catch it. It does remove itself if you lose to it, and you get a cute cutscene if you feel like resetting for it. You might be able to find it again if you just leave and re-enter the area since it hasn't despawned.