>>23184509Subjective choices but I won't argue with them (except for Icicle Calving and Fanning Flames; these shouldn't be on the list).
I remember discussing Solo Swarm, Construct Crash and Spiritual Strike. And I see that the latter two are actually different than the original.
>>23184588This is actually a nice idea. Stall teams could change other statuses into burns and Poison Heal users would be royally screwed. Additionally, Thundurus + Cauterize user or Toxic Spikes + Cauterize would be nightmarish combos.
>>23184758>Pixie RingIt would need a turn limit to not be overpowered.
>ApogeeNo. It's incredibly overpowered.
>OgygiaToo good for stall teams, 25% sounds more reasonable.
>Opportunist StrikeYou might want to rewrite its description.
>BrambleguardThis is actually a very nice idea. I can see it working on Chesnaught for example.
>NeurotoxinOkay idea. Considering its low BP I'd increase its accuracy to 100%.
>PossessHah, Smogon would cry, I love it. I'd change it though. Increase its BP and decrease its accuracy with each consecutive use (like Protect).
>>23185013>Evergreen ShowerNo. It's incredibly overpowered. Also it's not a status move when it hurts the enemy.
>Gattling FuryNicely balanced move. The question is how big the recoil damage and the chance to lower the foe's defense would be?
>Spark CannonYou might want to rewrite its description.
>Cataclysm ReignNo. Overpowered as hell. And the description is nightmarish. If it worked only on enemies who are affected by status condition it could be a pretty nice signature move for a legendary (although 'DoT' should always stay at 1/8).
>AwakenedA bigger buff for shorter time, it's not such a bad idea. Especially when it doesn't increase speed stat while increasing offense. Scratch 'cannot be used again' part though.