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As the resident Ground-type specialist here, I have some thoughts:
>Swampert
Knock Off is a great addition! Wave Crash, Close Combat, and Spikes are all limited in usefulness with mid speed and no reliable recovery.
>Flygon
Sucker Punch is a nice addition to its priority collection.
>Torterra
Leaf Blade is a slight improvement over Seed Bomb, and safer than Wood Hammer. Mid vibes off this one, would have preferred Horn Leech.
>Excadrill
A good tech option in double battles. Some potential here.
>Golurk
Shift Gear is an amazing setup move but it feels pretty sub-optimal here. I'm undecided how useful it'll be. Spirit Break seems pretty pointless.
>Clodsire
What was lost shall be returned. Losing Scald was a blow to Clodsire. Now it has it's clone with STAB. Very, very nice!
>Sandy Shocks
Rising Voltage will be great on more gimmicky sets. Scorching Sands and Electroweb seem pretty useful. Meteor Beam is OK coverage, a nuke option over Power Gem.
>Ting-Lu
Curse is a beast of a boosting move for this guy. Have you seen it's stats???