>>28830936For the sake of making this easier check out
https://projectpokemon.org/forums/showthread.php?46315-Pok%E9mon-Rutile-Ruby-and-Star-Sapphire-v2-0-Updated-with-new-Wild-Encounter-options!-New-Video-Install-Guide!
Do these steps
>Copy the contents of the "HansPack" folder to your 3DS SD card. Do not skip this step, even if you don't need to use Braindump.>Use the Braindump app to dump your retail (cartridge or eshop) copy of Omega Ruby or Alpha Sapphire.>Use "RomFS Extractor.exe" to extract the romfs.bin file generated by Braindump. If you get .cxi files, delete Braindump from your SD Card and use the version distributed with RR/SS.At this point don't add the romhack stuff unless you want, instead go to
>romfs_/a/0/0You'll have to use GARCTool to unpack file "8".
The new folder will have a bunch of shit in it. Each pokemon has a .147 file which is their model (if theres two the second should work). And then there will be 2 .164 files (
>>28823271). You drag the model file into Ohana3DS, and then rag one of the two .164 files to apply the texture.
Export the texture images to a new folder from the texture tab and then edit them in whatever software, and import them again. You can see it on the model now, going back to the texture tab and saving will overwrite the old.
Once you're happy use GARCTool, to repack the 8 folder. it'll give you something like
>8_.garcGet rid of the old 8 and rename this new file 8. You'll also want to move the 8 folder onto your desktop or delete it.
Now you can just rebuild your romfs using the rebuilder or pk3ds (which will let you change other aspects of the game), name it ssapphire.romfs (for the sake of this tutorial) and put it in the hans folder on your sd card.
You'll also need a ssapphire.code, if you aren't using the one from Dios romhack you'll need to extract (use pk3ds) the exefs.bin (this should be where your romf.bin was) and rename the file
>.code.binto
>ssapphire.codeand place it in hans too.