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What game mechanics do you hope will stay from PLA? Some I can think of are:
>Crafting
>Hitting and baiting Pokemon to catch them without battling
>Tasks to complete the Pokedex instead of just catching mons (can be rudimentary and not as ad nauseum as PLA)
>Wild battles being more than just 1 on 1
>Level scaling based on level of badges in the story, but an open world at the same time so you can have fun trying to beat mons much stronger than you
>Alpha mons, including little, heavy and big mons
>Pockets of areas indicating outbreaks/regional variants
>Little sidequests in addition to the main quests