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Why are people all of a sudden concerned with difficulty? Literally not a singular game in the mainline series is difficult. No, Whitney’s Miltank wasn’t hard. No, Gary wasn’t hard. No, Ultra Necrozma isn’t hard if you have literally ever played an RPG before.
Shit like the EXP share always being on should be shat on because it takes away a choice from the player, not cause it makes things easier.
If you ever thought there was a singular moment in the games that was hard or wiped out ever, you were either a little kid at the time without a good grasp on mechanics and now are a grown man with rose-tinted goggles or you’re just bad at videogames.