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ALRIGHT.
I'm done with the fumi moveset, with 2 possible sets.. problem is each has a catch. The issue I am having is getting noxial to learn form moves at the right level, without having them being learned too close together and thus making one of them redundant, while still having all the moves learned at levels in a pattern/not at random, and having the moves delayed after evolution. Without more or less starting over, the ONLY way it's possible to make this work* is to do one of the following:
A: Change the level phlask evolves into noxial to 19 from 22, in which case noxial/phlask will learn aurora beam/flame burst/sludge at level 19, tox spikes at 23, acid spray at 27, and ice beam/flamethower/sludge bomb at 31
B: Not have the phlask line have evolutionary level up move penalties, in which case sludge/aurora beam/flame burst will be learned at 22, tox spikes at 25, acid spray at 28, and sludge bomb/flamethower/ice beam at 31
The argument can be made that since there are no GF mons that require both a certain min. level, plus another requirement for evolution, that we don't HAVE to make the evos learn moves at a later level for fumi since it's not just a pure level up evolution, and the closest comparison one could make is a trade evolution + item evolution, or a level up + item evolution with no level requirement, neither of which have the evolution learning moves at a later level. In any case, we should probably go through and make sure that our new evolution methods have consistency or some sort of logic in regards to if there are any level up move effects.
So, if everybody could tell me if they would prefer A or B, that would be helpful.
*I thought I hard worked out a solution that beyond these two that still made phlask evolve at 22, and kept the evo move delay, but then I got a phone call, lost my train of thought, and forget it, and i've spent the past hour and a half now trying to remember and i'm ready to strangle something.