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Hey new musicfriend(Sion2619), here's the advice I've written;
well, what I see currently in most of your pieces you tend to use tonal centers and repeated chordal progressions, resulting not in AABA but just AAAAAA, and so on and so forth.
It's not to say you can't move somewhere else, because as I can see you can definitely lead the phrase to somewhere else, because all of your songs towards the end have a textbook turnaround (turnaround being something like ii-V-I) But you just wants to cling onto the A section, while you can easily move somewhere else(a la ii-V-IV or ii-V-vi). for example your grassland theme is basically a Plagal Cadence(I-IV-I) over and over and over, which isn't bad, it just isn't interesting or exciting. Your Elite 4 theme is just one two measure phrase, in two different keys. The idea of music in video games aren't single simple ideas; they're processes that are constantly changing even after the loop. You also tend to also not have a simple melody, making these melodies in your songs sound like improvisations instead. Take any regular GF theme and you'll see that there is definitely something there; that there is a melody that you can whistle along with; not exactly the same with your music, and that goes in tandem with song structure and creating different ideas. You just need to learn to get more out of the box really, because there is nothing wrong with the ideas you have, you just needs to expand upon different ones at different times.