>>56212535>finally a fucking answerI skimmed Wikipedia and read the article, and I think I see what people mean about it. I think with pokemon games it isn't as black and white (harhar) as linear and nonlinear. Every single mainline pokemon game, every single one, allows you to catch whatever you please at any given route with a limited pool of encounter tables per route. You could take a pidgey here, caterpie there, get a bunch of the same mon in one area or get a stronger version of the mon later, and nothing could tell you "hey, you can't have that one in your party". It's not about having WHAT pokemon, but WHEN, and to a point the player has free reign over using what pokemon in what battles, and thats not counting transferring between games. So I'm assuming that what people mean by linearity in the context of pokemon aren't how to get past challenges and roadblocks, but when and where those challenges and roadblocks are. Is that right?