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Could have a constructive discussion on some of the rules and systems that smogon implements in the main tiers.
>species clause
First off, species clause, which exists in vgc as well. There are definitely abusers, but tiering could also account for that. What do you think of species clause extending to regional forms or variants like the rotoms/arceus? What are your thoughts? I'm not only interested in what you think of whether species clause is a good rule, but what the reasoning behind it in the first place was.
>lack of item clause
Difference between smogon and vgc. Without item clause, there is much less opportunity cost when choosing items, because you can take however many as you want of the same. When scouting your opponent, you would draw different conclusions in metagames with and without item clause. What are your opinions on this? Is a lack of item clause healthy? Would you prefer if added? A middle ground with a given limit on items like 2-4?
>team preview
Do you prefer to have or not have team preview? Does the emphasis it puts on scouting and guessing their team structure outweigh the way it polarizes certain matchups and empowers some pokemon? What would you think of a partial team preview that makes you show some of your mons but not all of them?
>tiering by both power and usage
This is an interesting one. Tiering decisions, at least on here seem to be the biggest source of criticism on smogon. Would you prefer a system based fully on one or the other?
>combination of suspects and quickbans
Advocates of the former believe it results in more fair tiering that takes into account what the community as a whole really thinks. Advocates of the latter believe it results in faster action and gives players more time to adjust to changes and make further refinements. Thoughts on the balance of the two?
Feel free to chip in regardless of what tiers and generations you play, or even if you don't play smogon at all.