>>33483953>Besides, you'll be looking down at the bottom screen too often to notice the same loop of animations.Is this bait?
Here, have a random video of it since i haven't reached that point.
>>33483965>having more polygons doesn't mean shit if the system and hardware cant handle itYeah, which is also what happens with the game. I've had it happen within the goddamn city without even the monstie being present. THE GAME CHUGS MORE THAN THE DEMO.
It would be enough if NPC and enemies were just blue figures when away but not, they're fucking invisible. While enemies you get 5-6 meters of distance and they start moving at 7-8 frames instead of their usual.