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Set in a different universe that plays closer to classic JRPG settings
>Only character the player always directly controls is the trainer,
Pokémon in the party that are sent out at the start of battle can be set in the overworld
>Trainer is part of the battles too, having stats, equipped with armor and weapons like swords, lances, bows, etc, with weapons having their own types and movesets, trainers have to watch out for themselves as well as their Pokémon during combat
Combat involves moving, dodging and maneuvering around while using the set moves to attack
>Pokémon are mostly controlled by the AI, following basic options like "Push forward", "Fight defensively", "Ranged attacks", "Support", etc.
The player can momentarily take control of a single Pokémon mid-battle to change tactics or call for a move, but this is risky since they'd have to multitask controlling the trainer at the same time
>If the Trainer is taken out, the remaining Pokémon on the field will fight by the AI until either total wipe out, the enemy is defeated, or the trainer can be brought back with a move or item
"Official" battles, i.e. in Arenas, Stadiums, and the like, are fought with Pokémon only, appearing closer to mainline/anime battles and the player can concentrate on directing each Pokémon fully
>"Unofficial" battles, have both Humans and Pokémon on the field, and won by defeating either the trainer, the Pokémon, or both.
"Wild" battles have it so the trainer can choose whether or not to enter the field themselves, and the Pokémon's willingness to stay and fight is affected by the number balance; If the on-field battlers on your side outpace them too bad, they might turn tail and run.
>Catching them requires the player to land a throw, which for faster Pokémon can require good timing, reflexes and precision, or more realistically, finding ways to pin the Pokémon down before catching them.
That's what I've thought of for now. How retarded does it sound?