Quoted By:
Post your fun move/abilities here. Criticisms welcome. I'll go first.
Move: Parry (Fighting/Status)
BP: N/A or 40 (when it protects from a punch-based or arm-based move)
Priority: +4
Effect: The user protects themselves from the opponent's attack. If the move used was a punch-based or arm-based, the user strikes back with a punch.
Move: Lights Out (Dark/Status)
BP: N/A
Priority: 0
Effect: The user spreads darkness around the area, causing the Blackout weather condition. Blackout decreases the accuracy of moves of non-Psychic, non-Ghost, and non-Dark type Pokemon by 10%. Blackout lasts three turns. Flash gets rid of Blackout.