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The perfect in game teams
>gen 1
>ground (dugtrio)
>fighting (primeape)
>water (blastoise)
>electric (raichu)
>flying (fearow
>psychic (alakazam)
Treat ghosts as poison, beat psychic types with strong physical attackers (flying or ground), ice beam will obliterate dragonite no matter who uses it
>gen 2-5
>water (feraligatr, swampert, floatzel, samurott)
>flying (fearow, swellow, staraptor, sigilyph)
>fighting (machamp, hariyama, machamp, scrafty
>electric (ampharos, manectric, luxray, galvantula)
>dark (umbreon, sharpedo, houndoom, scrafty)
>ground (donphan, swampert, torterra, excadrill)
STAB on all types except dragon (dual type 1 of your mons for ice or dragon, or use ice beam dragon claw tm) and all HMs with no slave
>gen 6
>ground (nidoking)
>fighting (pangoro)
>water (azumarill)
>flying (talonflame)
>dark (pangoro)
>electric (raichu)
STAB on all types, all HMs with no slave, preferable to dual type 2 of your team for fairy/ice or poison/steel
>gen 7
>ground (mudsdale)
>fighting (stufful)
>grass (decidueye)
>poison (muk)
>fairy (premarina)
>rock (golem)
>dark (muk)
STAB on all types, dual type one of your team
Now go and cheese the easiest rpg series ever made