>>46042240Bump and last batch of these for today from me:
>Crystal Collect - Rock, Status, -- BP, -- ACC, 10 PP,>When used allows the user to use all 'Crystal' moves succesfuly and increases its Sp. Attack by single stage.>Pyro-Crystal - Fire, Special, 110 BP, 100 ACC, 5 PP,>Inflicts damage. Can only be selected if user has used move 'Crystal Collect' or holds Fire Gem or when boosted by Firium-Z>Aqua-Crystal - Water, Special, 110 BP, 100 ACC, 5 PP>Inflicts damage. Can only be selected if user has used move 'Crystal Collect' or holds Water Gem or when boosted by Waterium-Z.>Pure Crystal - Rock, Special, 120 BP, 100 ACC, 5 PP>Inflicts damage. Can only be selected if user has used move 'Crystal Collect' or holds Rock Gem or when boosted by Rockium-Z.>Aero-Crystal - Flying, Special, 110 BP, 100 ACC, 5 PP>Inflicts damage. Can only be selected if user has used move 'Crystal Collect' or holds Flying Gem or when boosted by Flyinium-Z.All 5 moves would probably be available in some mid game Move Tutor, mainly for Rock Types ofc. While I'm aware Gems and Z-Crystals might not return for a while, I do like moves that depend on each other.
>Wrecking Ball - Steel, Physical, 50 BP, 90 ACC, 15 PP>User either uses its round head or other object and attacks the target. Is always at least super effect towards Steel Type or partially Steel Type Pokemon. Obvious name aside, this could be an early, fairly available for round Pokemon and versitile move that could at least balance out the issues with Steel type dominating the games, but I dunno'.
>Slither-Skate - Ice, Physical, 60 BP, -- ACC, 20 PP>Always hits at least one target. In Double Battles it has 50% chance of hitting two targets.Kind of early Swift-like move for Ice and Snake Pokemon, but has some uses.
>Pulse Curve - Fairy, Special, 100 BP, 90 ACC, 15 PP>Inflicts damage if target is at full HP. If it's not, it just heals HP for the same amount it should normally deal.