Whiteouts: 82
https://streamable.com/j98xndOkay so, here's what rng can go wrong
>T1 SpDef drop basically kills the run>Koing Rotom is a roll>Spiritomb dropping Dedenne's SpDef also kills the run, since that brings in Mimikyu/Gengar ahead of schedule and fucks everything up, leaving nothing to ""consistently"" ko the G-Corsola>Koing Spiritomb with +1 Draining Kiss is a roll>Dedenne needs to hit charge beam and proc boost on it's first two uses, otherwise it falls short of koing G-Corsola, letting it use the nigger move and kill the runAfter this it's basically smooth sailing once I found out the strat, but holy shit things would not stop going wrong, only ~5-7 of those whiteouts were from the second half of the fight, everything else was getting sneeded by shadow ball statdrops and whatnot
The crit draining kiss brought out Chandelure early, but it was still manageable unlike all the fucking statdrops in the first half of the fight
>>56942852thanks
>>56943254Haha...if there's another bit of retardation like this, I might kek
At the very least, I remember then saying they removed the double flinch chance, but I'm still not hopeful at all on it being good