>>31540256>Lack of defensive mechanics 2Again, why is the core defensive mechanic tied to your synergy gauge? Every game with a burst or "GET OFF ME" button is bait-able in some way (And no, field homing cancel doesn't count because it's far too specific and decent players know) and Pokken's just isn't on top of different characters not needing that same amount of time or CC to actually build this meter. Where are the guard cancels at the cost of this meter? Where are the rewards for defending correctly like actually being out of pressure strings? It makes no sense why a character like Braixen can press 5X at the wall and if you block it, be completely safe and still have you in a mixup for a potential ass-ton of damage again. Namco could have handled this much better and they just didn't.