>>46518779Here anon. Time and time again I've seen you post and never seem to consider this stuff with your maps.
Red line = "main" path
Blue = optional
Purple = path requires some sort of HM
As it stands there is 0 reason to ever walk into grass on this route. Your grass patches are also horribly large. This is pointless and bad.
The optional paths are pointless, aside from the ones that you DIDN'T add. I'm giving you benefit of the doubt and assuming you plan to put items along them. Otherwise there is no reason for them to be there.
The HM paths (in this case water, exclusively) Also serve no purpose. There are two possibilities here; (A) The player has surf when they first get to this route. In which case they can bypass any trainers which are (hopefully ) on the route's main path, and render the entire route a straight line (which is only slightly worse than this stagnant slithering pattern you chose) or (B) the player doesn't have surf when they first get to this route. In which case, they choose between a slog of a back and forth path, fighting trainers (stepping around them maybe), or going through obscene amounts of grass over way too long an area. This scenario also renders the water useless, because it will never be needed as a shortcut.
Please anon, use this path system and actually think about your routes from a gameplay perspective, from this point forward. Your routes are often awful, but you can learn to make them better.