>>37510508In a way.
>>37510376So I noticed, although that only goes for enabling that pocket from the start, nothing about enabling the pocket later in the game. Not a big issue, expanding the bag is certainly better than nothing, and I'd understand if no one would figure out implementing what I propose if it involves above average coding expertise. Also:
>Tutorials>Map event script command>Move effect script command>Pan the camera for cutscenes by making the player invisible>To dobeing a codelet is suffering