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>You've made some big changes in places and some smaller ones in others. Do you feel pressure to stick to tradition for the older fans?
>When I made changes to Black/White I wasn't considering existing Pokémon users too much. It was more like the process of tearing apart all the ideas we had from the past and building it up again.
>As for moving the shop into the Pokémon Center, I simply thought it would be more convenient. And InfraRed allows players to quickly exchange Pokémon or even battle against friends. When you trade Pokémon, you can choose not only from your team but from the boxes as well.
>So we didn't just keep the old ideas but thought about what was going to be more convenient and more fun for the players.
>It's not just talking about differences and expectations, but more about what is good and what works. It was really important to challenge ourselves this way, because there are generations where player expectations will change, so we tried to do what kids in this generation will like.
>Now there are 649 Pokémon, is it difficult to come up with new designs? How do you ensure that new designs are different enough from previous Pokémon?
>Because there are so many Pokémon right now, we take care so that the silhouette and the colour balance of each Pokémon doesn't match any existing Pokémon.
>We do this to set them apart, particularly when talking about Victini compared to Pikachu, for example. They are both two-foot-tall Pokémon, so it is important to make them different.