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Just had the AI glitch in a way I haven't seen similarly since that Agatha in Legendary Arena glitch years back.
>ground tower 13, vs primarina
>rika, primal brendan, Halloween roxanne
>trainer move brendan on himself
>sand tomb from roxanne, misses
>sd Def all rika
>primarina uses a move, i think Sparkling Aria
>Hoenn circle
>roxannes free bulldoze, with the tile to drop atk too
>rikas 1/1 acc down & poison & ground zone move
>I think enemy did speed up all?
>primal sync
>rika move queued, can't recall if sting or the 2nd spdef all
>bulldoze again
>try to get the bmove precipice blades in before opponent queued bit miss it.
>forget what primarina used
>bmove precipice blades hits
At this point, something comes in I've seen before. The queue seems to predict a faint, but it's not always accurate. Where normally who should attack or who attacks next isn't the usual pattern and it keeps the opponent attack listed. In this example, precipice flinches everyone. Palpitoad's move should be cleared from queue. But because it's now at 5% HP, it expects Roxanne to kill it, so queue keeps the move listed until then. I know this "prediction" is not perfect, as I have had a move that would kill miss. After that the queue sorts itself out.
>bulldoze, kill all but center
>keep attacking with all three, make it to sync
>no move from primarina
>done flinching, has the resistance shield now
>no enemy move at all
>keep attacking it, make it all 9 moves to sync again
>primarina FINALLY queues Liquidation, but it's just as a final primal attack kills it so it doesn't actually happen
I don't know if anyone wants to figure how to replicate, in case can cheese the hardest floors somehow. I will say I do not recall if the last two syncs were Rika > Brendan or Brendan x2.