>>15885137My problem with this map is that it's not as intensive as our other maps. Everything is too spread out, giving the impression of fields instead of steep riverbanks. This is okay at the beginning of the map, considering the western theme of the crossroads town, but further down it seems too "large". Since route 6 is more than anything, a water/bridge route, we shouldn't spend too much time on the path leading up to it. Imagine the duller tree section as the first tile on the region map and the brighter trees as the second tile. On the subject of the path, there's no reason it should be 3 tiles wide the entire way down. The road is obviously disused so the path should be thinner. I don't think you realise the actual size of the water you've placed, and hence needing to be filled. I cut it down somewhat but it is still far too big. those ugly blobs in the water are meant to be boats. I moved the ruins up further into the woods as to give them a more secluded feel rather than "HEY GUYS LOOK OVER HERE I'M MYSTERIOUS" I also compacted everything below the tree change. I added a river because I have a river fetish and I need help. Crossing this leads to a secret surf spot that some anons were requesting. I moved the little house too.
I hope my shitty photoshop critique is clear enough for you to follow. Feel free to use or ignore any and or all of my humble suggestions.