>>56498446>Did you do that from the ground up or use some kind of tool? Gool ol' MS Paint. I used the school kid sprite from BW2 as a base and slapped Chili's hair on it, editing it to not look so obvious. Everything else I added manually and I ripped colors from some other sprites to keep within the already established Pokemon color pallet. I also used another program called Piskel to save the sprites without the white background and make some edits, but any other art program like Photoshop would work just fine too. Piskel's a really good tool for making pixel animations too if you're interested in that kind of stuff.
>How did you (learn to) sprite that?This maybe isn't the answer you want to hear, but I've been drawing and doing pixel art since I was a kid, so really just a lot of time and practice. Sorry I don't have any tutorials to share or anything like that, but some general art advice I can offer is using references- either from real life or other artists that inspire you. For making Pokemon trainer sprites specifically, if you're using an existing trainer sprite as a base, I'd recommend changing the pose somewhat from the original to make it more distinct to keep it looking like something akin to a simple recolor. Also pay attention to outlines, the outlines aren't just black through and through, but have color variation to them.
What's cool about the trainer sprite sheets for the gen 5 games is that the sprites are cut up in a bunch of different ways due to the way things are animated in that game, so it's easier to Frankenstein a trainer sprite together.
https://www.spriters-resource.com/ds_dsi/pokemonblack2white2/sheet/48033/Hope this helped in some way.