>>50016606Well, the easiest explanation is hardware limitations. On GameBoy it was like 48*48 pixels sprite, needed to be redone every new generation. Nowadays on Switch it's 3D model that has no limits and can be copy-pasted into newer games
Also... Yeah, right, let's cherry pick the most over-simplified Pokemon of early gens and one of (if not THE) most overdesigned Pokemon from later gens. Look - I can reverse cherry pick