>>13213704>Pillow shadingDo you even know what pillow shading is? I shaded it like this.
>>13213746>I disagree, though you could back up your opinion with more information.I can't give you a concrete reason why I think the aguade and foliat sprite look worse. Looking at the image posted in
>>13213327 , both the foliat and aguade sprite look like they were super low res and just blown up in size, whereas mine and the two official ones look very crisp.
>If you don't understand it, discuss it. Don't make a sprite to proove your point.Well, I'd love to discuss it, but it seems you are the only one here who wants to do so calmly.
>They have size limits so that pokémons sizes can at least bear some significance in relation to each other.We can do that without having a 96x96 limit.
> If you think the limit should be upped though, just discuss it and most people will tell you that we are using other pokémon games as reference.But upping the size limit won't suddenly make our game look less pokemon-ey. I'll make some example images.
>Just look at your sprite compared to almost all others. The difference in shade for each colour is so minute it doesn't look like it has any shading at all. You got me there. I'll admit the contrast is a little too low. Again, I don't see why we are limiting outselves to a low resoltuion like this. We could be doing this at like 1000x1000 with stuff like the xochi gif posted a few threads back instead of sprites.