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>Normal Person's Definition of a Counter
Realistic counterplay that can be gathered through either a defensive core that whittles it down, or offensive pressure that can threaten it out. By using skilled switching (or Teleport/U Turn) and outpredicting your opponent, you can use these options to counter your opponents threats with your own, and bring an interesting, two-player back-and-forth between well-built teams.
>Smoggie definition of a "counter"
I NEED TO BRING IN ONE OPTION AGAINST YOU 100% OF THE TIME, REGARDLESS OF WHAT STAGE IN THE GAME IT IS, REGARDLESS OF HOW BAD MY PREDICTION IS, AND REGARDLESS OF HOW BADLY YOU OUTPLAYED ME WITH BAITS, LURES, OUTPREDICTION, AND INNOVATION
FOR THIS REASON YOU'RE HOLDING A CHOICE SCARF, CHOICE BAND, CHOICE SPECS, HEAVY DUTY BOOTS AND LEFTOVERS AT THE SAME TIME
ALSO YOUR MOVESET IS shadow ball/draco meteor/hex/flamethrower/thunderbolt/will-o-wisp/thunder wave/dragon darts/phantom force/substitute/u-turn ALL AT THE SAME TIME
IF I CAN'T FIND SOMETHING THAT BEATS THAT YOU'RE BANNED
IF I CAN FIND SOMETHING THAT BEATS THAT AND I ARBITRARILY DECIDE IT'S "unviable" THEN YOU'RE BANNED ANYWAY