>>47061463>one memberI'll post one from each Generation. My dream roster is shit that aren't the same tired "safe" picks GameFreak always goes for, and I feel have potential for interesting and unique playstyles.
>Gen I - JynxCrowd control character that chills enemies to slow them down, and can also incapacitate them with Lovely Kiss. Gains bonuses from chilled or frozen enemies.
Could be based on boxing and counters. Think Eight in FF Type-0, but without the kicks.
>Gen II - AriadosA trap expert that can poison enemies, as well as wrap them up in Spider Webbing to throw or use to bludgeon other enemies.
>Gen III - AggronA brawler that abuses armor and its defenses to tank hits and devastate enemies. Great for holding the line. It can also Mega Evolve to amplify its defenses.
>Gen IV - ProbopassCrowd control/ranged character that manipulates enemy formations through magnetism and gravity. Its mini-noses can also be set to act autonomously, attacking enemies while Probopass does its thing.
>Gen V - ChandelureA damage dealer whose its power increases as it defeats enemies, as it uses them to feed its flames. Would be a glass cannon.
>Gen VI - ChesnaughtDefensive support character that provides shields for its allies, and can punish enemy attacks with well-timed Spiky Shields.
>Gen VII - VikavoltRanged character that would basically play like Vic Viper in a different context - building power-ups and summoning Charjabugs to function as Options, amplifying or duplicating its attacks. It can also perform the Z-Move Gigavolt Havoc by sacrificing all four amassed Charjabugs.
>Gen 8 - AlcremieSupport character that provides buffs and healing to allies. It can also Gigantamax to switch to offense, but becomes less mobile when doing so.