>Make the magnetic field somewhere that doesn't make a lick of sense>There isn't even an NPC saying that's where it is>It's not the industrialized area with electric-types like the one that's made of magnetic rocks that would actually make sense>It's the second-to-last location in the game>There's ANOTHER level-up evolution location that's somehow AFTER it>A magnetically evolving mon is the only totem you can't actually have yourself by the time you fight it, except for the one that you can catch right after you fight it at the same placeI heard that the ULTRA CHANGES at least fixed this hot mess. I'd put it up there with the scripted Battle Royale Dome visit and the overall forced linearity as the absolute worst of many poor design choices in S&M.
>>36482209
Really, all it needed was to activate after Golisopod attacks and it'd actually be good like it's supposed to be instead of a hindrance.