>>53810669The Random elements of Nuzlocke and Permadeath really do give it a very Rogue-like feel don't they?
What would you strip away from the Pokemon experience to make a pure Nuzlocke focused game a lot more enjoyable?
I definitely think that if you can cut the grinding down significantly so that it's easier to jump into a new run, and encourage death, you'd improve the experience a lot.
Thoughts?