>>27186890>>27187341(2/2)
The game also changes the plot in negative ways due to its handholding. The plot as a whole is probably the only thing ORAS does above Emerald besides graphics, but some of its handholding additions kill exploration.
After you beat Norman in RSE, you immediately get Surf. This opens up more areas in the game than anything else. After getting Surf, you can:
>go north from Rustboro to see the upper area of Route 115>visit New Mauville (which isn't an option in ORAS, New Mauville is locked away until you beat Groudon/Kyogre for some reason, even though there's nothing to do there anyway)>go through Route 105, 106, 107, and 108, battling trainers and grabbing items>visit the Abandoned Ship/Sea Mauville (though not everything is available in either until you get Dive)>grab miscellaneous items blocked by water, including several items in PetalburgAnd if you don't want to do any of that, there's a quick and easy shortcut from Petalburg to Mauville that you can reach by crossing Route 103's water.
In ORAS, however, they feel the need to literally teleport you to Route 118 without any choice in the matter. If you want to do anything I just listed you have to fucking backtrack to Petalburg or wherever the location you want to go is and then do those things, because Ohmori thought crossing a small body of water to quickly get back to Mauville was too strenuous for the mobile generation.
Even if it was optional this is still a shitty design choice to give you a prompt to just teleport there, because you can easily miss out on all the optional areas despite Hoenn being made with multiple water-based paths to Mauville in mind. It's like Ohmori doesn't understand the flow of the map.
I could go on but I won't because I'm already getting tired of writing this. ORAS does have the benefit of Gen IV's and V's building blocks, but that doesn't mean shit if you fuck up tons of things about the original in the process of making the game.