Quoted By:
So, we now know moves and stats. How do the new guys measure up? Discuss.
>Swampert:100/150/110/95/110/70
Bulky as hell, Rain's Excadrill
>Sceptile:70/110/75/145/85/145
Fast, frail, some new moves and decent offense
>Sableye:50/85/125/85/115/20
Solid defenses, but is it worth losing Prankster?
>Altaria:75/110/110/110/105/80
Well-rounded tank, good type, boost moves, and STAB
>Gallade:68/165/95/65/115/110
Better than expected, improved bulk, solid speed and offense
>Audino:103/60/126/80/126/50
Pretty bulky, but Healer is rough
>Sharpedo:70/140/70/110/65/105
Mandatory turn 1 Protect for Speed Boost, then fun
>Slowbro:95/75/180/130/80/30
Calcs are insane, unholy bulk, boosting, and recovery
>Steelix:75/125/230/55/95/30
A bit better, have fun playing in the sandbox
>Pidgeot:83/80/80/135/80/121
Alternate Tornadus-T, accuracy for survivability. Better than expected, but wishing for more moves
>Glalie:80/120/80/120/80/100
Refrigerate silliness, not sure about that speed and frailty, though
>Diancie:50/160/110/160/110/110
I really don't know
>Metagross:80/145/150/105/110/110
4 Moveslot Syndrome bigtime, but pretty solid
>Kyogre:100/150/90/180/160/90
>Groudon:100/180/160/150/90/90
>Rayquaza:105/180/100/180/100/115
Uber Ubers
>Hoopa:80/160/60/170/130/80
What is this thing
>Camerupt:70/120/100/145/105/20
Could be cool in trick room? Sheer Force with those offenses is nice
>Lopunny:65/136/94/54/96/135
Good boosts, HJK, not too shabby
>Salamence:95/145/130/120/90/120
World destroyer, take cover
>Beedrill:65/150/40/15/80/145
All-out, crazy attacker with no Defense. Crazy minmaxing, live hard and die young. Nice